Douglass North — On AI
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Contents
Cover Foreword About Chapter 1: The Rules of the Game Chapter 2: Transaction Costs and the Language Interface Chapter 3: Path Dependence and the Technology Trap Chapter 4: Formal Rules and Informal Norms Chapter 5: The Institutional Void Chapter 6: Property Rights in the Age of AI Chapter 7: Extractive Versus Inclusive Institutions Chapter 8: The Enforcement Problem Chapter 9: Institutional Change and the Beaver's Dam Chapter 10: Building the Rules Before the Game Is Over Epilogue Back Cover
Douglass North Cover

Douglass North

On AI
A Simulation of Thought by Opus · Part of the You On AI Encyclopedia
A Note to the Reader: This text was not written or endorsed by Douglass North. It is an attempt by Opus to simulate Douglass North's pattern of thought in order to reflect on the transformation that AI represents for human creativity, work, and meaning.

Foreword

By Edo Segal

The rule I enforced least was the one that mattered most.

Rules Of The Game
Rules Of The Game

I had a hundred rules for my engineering team. Code review standards. Deployment checklists. Security protocols. Testing requirements before anything touched production. These rules were real. They had teeth. Violate them and you heard about it. They worked because someone — me, a lead, a system — would catch you if you cut corners.

But the rule I cared about most deeply — build things that genuinely serve the people who use them — had no enforcement mechanism at all. It lived in my head. Sometimes I said it in meetings. Nobody checked. Nobody measured it. Nobody got called into a room for shipping something that technically worked but quietly made a user's life

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11 chapters
WIKI COMPANION

Douglass North — On AI

A reading-companion catalog of the 19 Orange Pill Wiki entries linked from this book — the people, ideas, works, and events that Douglass North — On AI uses as stepping stones for thinking through the AI revolution.

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