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VPL Research

The first company to sell commercial virtual reality products — headsets, DataGloves, full-body tracking suits — founded by Jaron Lanier in 1984 in a Palo Alto garage. VPL gave the technology industry the term 'virtual reality' and gave Lanier the pioneer's credentials that made his subsequent critique impossible to dismiss as outsider complaint.

VPL Research occupies a specific and important place in the history of computing. Founded in 1984 by Jaron Lanier — a twenty-four-year-old without a college degree and with dreadlocks to his waist — the company built the first commercial systems that could translate human movement into digital space. The EyePhone head-mounted display. The DataGlove that tracked finger position. The DataSuit for full-body motion capture. The RB2 networked virtual reality systems. For a brief luminous period in the early 1990s, VPL's products appeared in films and magazine covers, were sold to NASA and the military, and embodied what computing's most ambitious future might look like. The company went bankrupt in 1990, its patents acquired by Sun Microsystems, its moment of cultural dominance passed. But the credentials it established for Lanier — inventor of commercial VR, coiner of the term, builder of the first systems — gave his subsequent critique of the technology industry a form of insider authority that few other critics possess.

In the AI Story

Hedcut illustration for VPL Research
VPL Research

VPL emerged from Lanier's work at Atari Research and from a specific Bay Area technical community that had been thinking about immersive computing for years. The name VPL — Visual Programming Language — reflected Lanier's interest in programming paradigms that might allow users to create software through visual manipulation rather than text-based coding, an ambition that reached commercial form in VPL's products but also anticipated concerns Lanier would develop much later about accessibility and programming.

The company's trajectory mirrors the broader trajectory of early VR enthusiasm. Initial excitement from defense contractors, research institutions, and popular media. Genuine technical achievements that nonetheless fell short of the utopian claims being made. Commercial difficulty as the gap between demonstration and useful product widened. Bankruptcy in 1990, reorganization attempts, and eventual acquisition of patents by larger players. The pattern would be repeated, at larger scale, in subsequent VR waves — Oculus in the 2010s, Meta's Reality Labs, Apple Vision Pro — each following a similar arc of demonstration, investment, difficulty, and consolidation.

Lanier's departure from VPL in 1990 marked the end of his most public period as a technology entrepreneur and the beginning of his transition to the role he has occupied since: the respected former pioneer who became a structurally uncomfortable critic. The VPL credentials made the critique impossible to dismiss. No one could accuse Lanier of not understanding technology — he had built VR systems with his own hands. No one could accuse him of never having participated in the industry — he had founded a company that embodied the industry's highest ambitions. The authority of the critique derived in substantial part from the credibility of the career that preceded it.

Origin

Lanier founded VPL Research in 1984 after leaving Atari, where he had been working on early computer graphics and music synthesis. The founding capital came from a combination of personal savings, early investors, and licensing arrangements with institutions interested in exploring virtual reality applications. The garage-founding narrative — which has become mythic in Silicon Valley discourse — was in VPL's case literally true: Lanier and his early collaborators worked from a Palo Alto garage, assembling prototype systems from components sourced through personal networks.

The company grew rapidly through the late 1980s as enthusiasm for VR expanded, employing researchers and engineers including Thomas Zimmerman, Tom Furness, Brenda Laurel, and others who would remain influential in the field for decades. The community that formed around VPL became one of the seed populations for subsequent VR research, with former VPL employees founding companies and research groups throughout the 1990s and 2000s.

Key Ideas

VPL coined the term 'virtual reality' as a commercial category. The phrase existed in philosophical and technical literature before VPL, but Lanier's use of it as a product category and public descriptor established it as the standard term.

The DataGlove was the breakthrough product. The glove that tracked finger position in three-dimensional space enabled the specific combination of immersion and interaction that distinguished VR from earlier immersive media.

VPL's customers were primarily institutional. The company sold to NASA, the military, medical research institutions, and architectural firms — not to consumers. The consumer VR market would not exist for another two decades.

The bankruptcy in 1990 was structural, not technical. VPL's difficulties stemmed from the gap between what the technology could demonstrate and what it could reliably deliver as a product, from patent disputes with competitors, and from the standard cash-flow challenges of hardware companies building ahead of clear market demand.

The VPL credentials authenticated Lanier's subsequent critique. Every argument Lanier has made about the technology industry since 1990 has carried the weight of someone who built the systems, not someone who observed them from outside.

Appears in the Orange Pill Cycle

Further reading

  1. Jaron Lanier, Dawn of the New Everything: Encounters with Reality and Virtual Reality (Henry Holt, 2017).
  2. Howard Rheingold, Virtual Reality (Touchstone, 1991), chapter on VPL.
  3. Frank Biocca and Mark Levy, eds., Communication in the Age of Virtual Reality (Lawrence Erlbaum, 1995).
  4. Thomas Furness, 'The Super Cockpit and Human Factors Challenges,' Proceedings of Human Factors Society (1986).
  5. Brenda Laurel, Computers as Theatre (Addison-Wesley, 1991).
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