CONCEPT
Pecuniary Emulation
The tendency of each class to imitate the consumption patterns of the class above — producing cascades of competitive display extending through hierarchies.
Pecuniary emulation, introduced in
Veblen's
Theory of the Leisure Class, describes the mechanism by which individuals adopt the consumption and display patterns of higher-status groups in attempts to signal their own rising status or proximity to elite classes. The leisure class establishes norms of taste and conduct through conspicuous consumption and conspicuous leisure. Each successive class below imitates these norms through the resources available to them, even when imitation is economically irrational and personally damaging. The process produces a cascade of competitive display extending from the top to the bottom of the social hierarchy, with each tier measuring its worth by comparison to the tier above and consuming beyond its means to maintain appearances. The emulation is 'pecuniary' because it operates through monetary display and 'invidious' because it involves comparing oneself unfavorably to others.
In The You On AI Field Guide
The AI economy exhibits pecuniary emulation with extraordinary transparency and velocity. The senior engineer posts about her Claude Code experience. The mid-career developer, observing the post, acquires the tool and begins